East March Wikia
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Quick, wary archers who freely roam the forests and wilds.

ElfPHB

Lore[]

wild and free, elves guard their forested lands using stealth and deadly arrows from the trees. They build their homes in close harmony with the forest, so perfectly joined that travellers often fail to notice that they have entered an elven community until its too late.

Play an elf if you want...

  • to be quick, quiet and wild.
  • to lead your companions through the deep woods and pepper your enemies with arrows.
  • to be a member of a race that favors the ranger, rogue, and cleric classes.

Physical Qualities[]

Elves are slender, athletic folk about as tall as humans. They have the same range of complexions as humans, tending more toward tan or brown hues. A typical elf's hair color is dark brown, autumn orange, mossy green, or deep gold. Elves' ears are long and pointy, and their eyes are vibrant blue, violet, or green. elves have little body hairm but they favor a wild and loose look to their hair.

Elves mature at about the same age as humans, but show few effects of age past adulthood. The first sign of an elf's advancing age is typically a change in hair color - sometimes greying but usually darkening or taking on more autumnal hues. Most elves live to be well over 200 years old and remain vigorous almost to the end.

Racial Traits[]

Average Height:

Average Weight:

Ability Scores: +2 Dexterity, +2 Wisdom.

Size: Medium

Speed: 1.5 m per round.

Vision: Low-light.

Skill Bonuses: +2 Nature, +2 Perception.

Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.

Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of the effects that relate to creature origin.

Group Awareness: You grant non-elf allies within 5 meters of you a +1 racial bonus to Perception checks.

Wild Step: You ignore difficult terrain when you shift.

Elven Accuracy: You can use Elven Accuracy as an encounter power.

Elven Accuracy:

Encounter - Free action

Effect: Reroll an attack roll. Use the second roll, even if it's lower.

Playing an Elf[]

Elves are a people of deeply felt but short-lived passions. They are easily moved to delighted laughter, blinding wrath, or mournful tears. They are inclined to impulsive behaviour, and members of other races sometimes see elves as flighty or impetuous, but elves do not shirk responsibility or forget commitments. Thanks in part to their long life span, elves sometimes gave difficulty taking certain matters as seriously as other races do, but when genuine threats arise, elves are fierce and reliable allies.

Elves revere the natural world. Their connection to their surroundings enables them to perceive much. They never cut down living trees and when they create communities, they do so by carefully growing or weaving arbors, tree houses, and catwalks from living branches.

Elf Characteristics: agile, friendly, intuitive, joyful, perceptive, quick, tempestuous, wild.

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