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Standard Actions [ ]
Administer a potion.
Aid another - Improve an ally's attack roll, defense, skill check, or ability check.
Basic attack
Bull rush - Push a target 1m and shift into the vacated position.
Charge - Move and then make a melee attack and a bull rush. +1 bonus to attack roll.
Coup de grace - Make a critical hit against a helpless enemy.
Grab - Grab an enemy.
Ready an action - Ready an action to perform when a specified trigger occurs.
Second wind - Spend a healing surge and gain a bonus on defense. +2 Bonus on all Defenses (Once per encounter).
Total defense - Gain a +2 bonus to all your defenses until the start of your next turn.
Move Actions [ ]
Crawl - While prone, move up to half your speed.
Escape - Escape a grab and shift.
Run - Move up to your speed +2; grant combat advantage until next turn.
Stand up - Stand up from prone.
Shift - Move 1m without provoking opportunity attacks.
Squeeze - Reduce your space by 1, move up to half your speed, and grant combat advantage.
Walk - Move up to your speed.
Minor Actions [ ]
Drink a potion
Drop prone - Drop down so that you are lying on the ground.
Load a crossbow - Load a crossbow so that you can fire it.
Open or close a door
Pick up an item - Pick up an object in your space or in an unoccupied space within reach.
Immediate Action [ ]
Readied action - Take your readied action when its trigger occurs.
Opportunity Action [ ]
Opportunity attack - Make a melee basic attack against an enemy that provokes an opportunity attack.
Free Actions [ ]
Drop held items
End a grab - Let go of an enemy.
Spend an action point - Spend an action point to take an extra action. (Once per encounter, not in a surprise round)
Talk - Speak a few sentences.
No Action [ ]
Delay - Put off your turn until later in the initiative order.