"I'll get the one in the back. That's one hobgoblin who'll regret ever lifting a bow!"
Class Overview Edit
Characteristics: You combine fast, hard-hitting melee attack power with excellent ranged attack ability, and shift easily from melee to ranged combat. You are moderately resilient in the battle, but you prefer hit-and-run attacks or ambushes to prolonged slugging matches. Hit hard, get out; that's the ranger's way.
Religion: Rangers favor deities of nature and of the hunt. They often revere Kord, or the Raven Queen.
Races: Elves are ideal archer rangers. Humans, halflings, dragonborn and eladrin are all sometimes drawn to the wandering life of a two-blade ranger.
Class Traits Edit
Role: Striker. You concentrate on either ranged attacks or two-weapon melee fighting to deal a lot of damage to one enemy at a time. Your attacks rely on speed and mobility, since you prefer to use hit-and-run tactics whenever possible.
Power Source: Martial. Your talents depend on extensive training and practice, inner confidence, and natural proficiency.
Key Abilities: Strength, Dexterity, Wisdom.
Armor Proficiencies: Cloth, leather, hide.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Bonus to Defense: +1 Fortitude, +1 Reflex.
Hit Points at 1st Level: 12 + Constitution score.
Healing Surges per Day: 6 + Constitution Modifier.
Trained Skills: Dungeoneering or Nature. Choose four more from the list before.
- Acrobatics (Dex)
- Athletics (Str)
- Dungeoneering (Wis)
- Endurance (Con)
- Heal (Wis)
- Nature (Wis)
- Perception (Wis)
- Stealth (Dex)
Class Lore Edit
Rangers are watchful warriors who roam past the horizon to safeguard a region, a principle, or a way of life. Masters of bow and blade, rangers excel at hit-and-run assaults and can quickly and silently eliminate foes. Rangers lay superb ambushes and excel and avoiding danger.
As a ranger, you possess almost supernaturally keen senses a deep appreciation for untamed wilderness. With your knowledge of the natural world, you are able to track enemies through nearly any landscape, using the smallest clue to set your course, even sometimes the calls and songs of the birds.
Class Archetypes Edit
Archer Ranger: You are a master of the bow. You prefer ranged attacks powers, and you resort to melee only when there are no good targets left for your arrows. Most of your attack powers use Dexterity, so it should be your highest ability score. You find your self in melee from time to time, so Strength is a good choice for your second-best score. Wisdom should be your third-best ability score.
Two-Blade Ranger: You like to get up close and rely on the ranger's famous two-weapon fighting style. Naturally, you prefer melee attack powers, thus Strength should be your primary ability score. For your second ability, Dexterity is a good choice because it improves your AC. Make Wisdom your third choice, since it adds to your Will defence and provides a bonus to many of your powers.